Cheat Engine
January 30 2011:the application failed to initialize properly (0xc0150002)
For those that are getting the above error download the Visual C++ 8 redistributable. It is used by the lua dll's that CE makes use of.
links:
32-bit 64-bit
January 10 2011:Cheat Engine 6.0 Released:
It has taken a while but the wait has been worth it: Cheat engine 6.0 has been released
It's not only a new version with some new features, but a complete port from Delphi to Freepascal/Lazarus with support for 64-bit
Of course, some features could not get implemented in this new version just yet, like the directx mess and trainer creator, but they are planned to come back in the next versions. If you need to use them, just use Cheat Engine 5.6.1 instead(Check the download page if you need it). And other features have just been stripped because they where useless (hyperscan)
Of course, new stuff has been added like the VEHDebugger, improved pointerscan speed, ability to compare to the values of a saved scan, advanced scripting, etc...etc...etc...
If you encounter bugs or have suggestions, please do not hesitate to report them. If you don't I can't fix/improve Cheat Engine
Cheat Engine 6.0
Fixes:
several disassembler fixes
change by offset supports negative hexadecimal offsets
several fixes to the data dissector
Fixed simple paste
Hextype won't change pos
Bugfixes after the official release (Max 1 week):
January 11 2011: Fixed a hotkey issue
January 11 2011: Fixed the stringlist_add crash
January 13 2011: Fixed a deadlock in the lua createProcess command
January 15 2011: Fixed the lua writeXXX commands
January 16 2011: Fixed assembling st(0),st(x) instructions and one more hotkey issue
Changes:
Added a 64-bit version
Different compiler (uses fpc/lazarus now instead of delphi)
Addresslist has been reimplemented from scratch
Debugger has been reimplemented from scratch
Hexview has been redesigned
Added a new debuggerinterface : VEHDebugger
replaced underc with lua
Added several lua routines
pointerscanner speed increased
custom types changes from scantype to valuetypes that can be used in multiple locations
disassembler shows colors and can be configured
improvements to the stackview
added tabbed scans
standalone Trainermaker is currently not implemented
added the option to save scanresults
You can now compare the current addresslist to the values of a saved scan (first scan included)
The above also makes the percentage scans more useful, so a between % scan has been added as well
Tables can now contain lua scripts that can get executed
Table entries can execute lua scripts when enabled/disabled (see it as an extension to auto assembler)
Added conditional breakpoint
added break on data breakpoint
automated "find what accesses address" now shows a trigger count
Hotkeys on cheat entries have been improved
Temp files don't get saved in the ce folder anymore
Cheat Tables don't get saved in the ce folder anymore
Added a suggestion where you can save your tables now
Cheat table entries can now be dragged and dropped, including on top of eachother
Hexview can now show seperators any way you like
You can compare two hexviews with eachother to show the differences
Added the 7 byte hexadecimal display type
Added some extra plugin apis
Improved the change register on breakpoint gui
And lots of other stuff...
Also, I heard news that scientists have finally managed to create pigs with wings
January 5 2011:Shortcut to launch Cheat Engine missing:
In case you're noticing that when you start Cheat Engine you get a message that the shortcut isn't valid anymore and Cheat Engine.exe has been deleted from your system then you've become the victim of a really crappy anti virus program. (Really, any anti virus that deletes files without user permission is crap)
This is probably also the cause for the "Error Code 2" message during install
The solution to this problem is uninstall your anti virus(McAfee in particular) and reboot. Then reinstall Cheat Engine and everything should work fine(perhaps installing a different anti virus as well, as long as it isn't McAfee)
And if you feel like it please contact that anti virus vendor (e-mail and/or forum) and let them know they should stop deleting Cheat Engine.exe (Even if their forum already has more than 100 topics about it)
also, Cheat engine 6.0 will be out any day now
Juli 1 2010:Before I forget:
Because I'm getting flooded with e-mails of people that don't check the forum, if you're using firefox and want to use Cheat Engine on a browser game, then open plugin-container.exe instead of the firefox process. (That process will only exist when the game has already been started)
June 30 2010:10 year anniversary and 5.6.1 release
Well, it's been a decade now that the first version of Cheat engine saw the light
To celebrate that fact I've released ce 5.6.1 , which is mainly a bugfix version but also has some small usability improvements, I also wanted to put out a beta version of CE 6 today but since it has an annoying bug that makes the foundlist hard to use I'll spend some more time on that first.
link: Cheat Engine 5.6.1
Fixes:
Fixed bug where ce would crash(close) on XP systems on certain type of games when opening a process
Fixed the error at "Same as first scan" when using the float type
Pointer rescan for value now accepts more than 8 characters
Fixed pointerscan for value not supporting more than 1 thread
Fixed showing the fpu in the kernelmode debugger
Fixed Decreased/Increased by %
Dissect Data now detects non-exact floating point values again
Disabled executing the aobscan when assigning a script to the table
Some disassembler fixes
Again some more DPI fixes
The byte-editor in the hexeditor window is now properly aligned at the proper height
The XMM registers are now shown for kernelmode debugging as well
Implemented the stop button for kernelmode "Find what addresses this code accesses"
Fixed error message when pressing enter and no address is selected in the addresslist
Fixed samememory regions so the last byte is now included as well
Fixed the simple-copy/paste option in settings (it now has effect)
Fixed bug where pressing alt made a lot of controls invisible in vista and later
Fixed the pointerscan bug that caused out of memory problems for the scan (Was already secretly fixed and released for 5.6 one week after the official release, but still mentioning it)
Changes:
Rightclicking on registers(multiple locations) saves them to the clipboard
The values of dissect data can now be saved to disk
Auto Assembler script entries have a small
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